This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Increase your maximum Ammo by 8.
Increase the radius of Pyre Strike by 30%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 20%.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Ammo by 4.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Heal for 52% of the damage dealt by Shatter.
Increase your maximum Health by 100.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce the Cooldown of Shatter by 1.5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase the duration of the Lift applied by Reckoning by 40%.
Increase the time until Ire starts to decay by 0.5s.
Heal for 225 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Heal for 60 every 1s while Agility is active.
Gain 14% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Heal for 52% of the damage dealt by Shatter.
Increase your maximum Health by 100.
Increase the Movement Speed of Illusions by 16% during Shatter.
Reduce the Cooldown of Shatter by 2s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Heal for 52% of the damage dealt by Shatter.
Increase your maximum Health by 100.
Increase your Movement Speed by 7% while Out of Combat.
Increase your Reload Speed by 40%.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the jump strength of Crouching Tigron by 16%.
Heal for 40 for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 5.
Bladed Chakrams are able to bounce 2 additional times before disappearing.