This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1.2s.
Generate 2 Ammo for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Heal for 180 for each enemy hit with Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Heal for 100 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Heal for 100 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.6s.
Gain a 300-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Gain a 200-Health Shield after getting an Elimination.
Heal for 150 after activating Recharge.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.6s.
Gain a 300-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Gain a 200-Health Shield after getting an Elimination.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.6s.
Gain a 300-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Gain a 200-Health Shield after getting an Elimination.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase the area of effect of all your explosions by 10%.
Heal for 50 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Increase the vertical movement from each use of Explosive Personality by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1.2s.
Generate 2 Ammo for each enemy hit by Broadside.
Heal for 250 for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 150 after using Blink.
Increase the distance traveled by Blink by 18%.
Heal for 120 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.