This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Ammo by 1.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Gain 50% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Healing you do by 5% while at or below 70% Health.
Increase your maximum Health by 50.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase the distance traveled by Juggernaut by 8%.
Heal for 750 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Healing you do by 5% while at or below 70% Health.
Increase your maximum Health by 50.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Health by 50.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 20%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Health by 50.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase your Reload Speed by 7%.
Increase the distance traveled by Juggernaut by 8%.
Heal for 750 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 75.
Increase the distance traveled by Conviction by 6%.
Reduce the damage you take by 12% for 2s after activating Conviction.
Heal for 25 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.