This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Ammo by 15.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce your damage taken by 5% while Stellar Wind is active.
Gain 10% Lifesteal.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Weightless by 0.8s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 3s.
Increase the duration of Explosive Flask's Slow by 0.5s.
Reduces the Cooldown of Weightless by 1.2s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your maximum Ammo by 20%.
Increase the Chain range of Shock Pulse by 32%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 40% after getting an Elimination.
Hitting a player with Revolver Heals you for 30.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 10% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase your maximum Health by 100.
Increase your Movement Speed by 7% while Out of Combat.
Increase the Health of each of your Illusions by 200.
Increase the duration of your Illusions by 5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Ammo by 5.
Gain a 750-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Generate 2 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your maximum Health by 100.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 140 for each enemy hit with Reckoning.
Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.
Increase the time until Ire starts to decay by 0.75s.
Increase your maximum Health by 450.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Seedling.
Reduce your damage taken by 5% for 3s after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 12%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reduce all active Cooldowns by 40% after getting an Elimination.
Hitting a player with Revolver Heals you for 30.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Heal for 10% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Increase your Ultimate charge rate by 28%.
Increase your maximum Health by 100.
Increase your maximum Ammo by 8.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Restore 20% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Inferno Cannon by 30%.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase Deflector Shield's Health by 250.
Increase the duration of Deflector Shield by 0.8s.
Gain 8% Lifesteal.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 6%.
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the maximum inaccuracy of your Pistol by 16%.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce your damage taken by 5% while Stellar Wind is active.
Gain 10% Lifesteal.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce your damage taken by 5% while Stellar Wind is active.
Gain 10% Lifesteal.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 1.6s.
Increase your maximum Health by 250.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase Luna's Health by 675.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Increase your maximum Ammo by 4.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reset the Cooldown of Vine after dropping to or below 45% Health.
Increase your maximum Health by 150.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Crippling Throw by 2.4s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)