This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 300 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Increase your Ammo regeneration speed by 24%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 300 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Increase your Ammo regeneration speed by 24%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 300 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the deploy range of Healing Totem by 45%.
Increase your Ammo regeneration speed by 24%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Increase the Healing you receive by 25% while at or below 50% Health.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Increase the Healing you receive by 25% while at or below 50% Health.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.