This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 20 units.
Increase your Movement Speed by 12%.
Heal for 200 after using Presence.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 20 units.
Increase your Movement Speed by 12%.
Heal for 200 after using Presence.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 20 units.
Increase your Movement Speed by 12%.
Heal for 200 after using Presence.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase your maximum Ammo by 2.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2.5s.
Increase the radius of your Distortion Field by 20%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Increase the radius of your Distortion Field by 16%.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Distortion Field by 2s.
Increase your Movement Speed by 18% for 2.5s after getting a Killing Blow or Elimination.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.
Reduce the Cooldown of Commanding Leap by 0.3s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 20%.
Reduce the Cooldown of Distortion Field by 2s.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Movement Speed by 12%.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
You gain 15% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 3s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Movement Speed by 12%.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
You gain 15% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the duration of Shell Shield by 2.4s.
Heal for 220 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 200.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce damage taken by 12% while using Hustle.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Reduce the cook time of Frag Grenade by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 1.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Heal for 400 after entering Stealth at or below 65% Health.
Reduce the Movement Speed penalty of Scope by 20%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Movement Speed by 12%.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
You gain 15% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the duration of Shell Shield by 2.4s.
Heal for 220 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 200.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 3s.
Activating Fire Bomb heals you for 100 over 2s.
Increase the duration of Hunter's Mark by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Movement Speed by 12%.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
You gain 15% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.