This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Movement Speed for 3s after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Generate 2 Ammo for each enemy hit with Valor.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Heal for 180 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Generate 4 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.