This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 300.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Generate 9 Ammo after getting an Elimination.
Activating Fire Bomb heals you for 300 over 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Decrease the rate of Wrath decay by 10%.
Increase your maximum Health by 200.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Generate 9 Ammo after getting an Elimination.
Activating Fire Bomb heals you for 300 over 2s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 300.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Generate 9 Ammo after getting an Elimination.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fire Bomb by 1.2s.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 300.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 300.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.