This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase the recharge rate of your Bulwark by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Healing received by 18% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Gain 5% Lifesteal.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Gain 5% Lifesteal.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your Reload Speed by 36% for 5s after getting an Elimination.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Flutter by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Increase the leap distance of Shatterfall by 20%.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Sticky Bombs by 60%.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase your Reload Speed by 20% for 3s after using Detonate.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rocket Boots by 1.6s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 2s.
Increase the duration of Barricade by 1.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the Movement Speed penalty during Power Siphon by 30%.
Increase the leap distance of Shatterfall by 20%.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rocket Boots by 1.6s.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 2s.
Increase the duration of Barricade by 1.2s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 1 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 21%.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the maximum inaccuracy of your Pistol by 32%.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Your inactive weapon generates 2 Ammo every 2s.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 for each enemy hit with Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 20%.
Increase the travel distance of Slither by 20%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Gain 5% Lifesteal.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 50%.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Emitter by 3s.
Increase the travel distance of Advance by 14%.
Increase the radius of Missile Launcher's explosions by 66%.