This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 200.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.