This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your maximum Ammo by 30%.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Heal for 150 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Heal for 150 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Heal for 150 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Heal for 150 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Heal for 150 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Heal for 150 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 8%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 5.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 4%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 5.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 4%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 300hp.
Increase your maximum Ammo by 5.
Increase your maximum Health by 200.
Decrease the time between bursts of Dead Ringer's inhand fire by 4%.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Heal for 500 over the duration of Ghost Walk.
Increase the Chain range of Shock Pulse by 16%.
Heal for 60 for each enemy hit with Shock Pulse.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Heal for 200 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 1.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 over 2s while in Smoke Screen.
Generate 16 Ammo after getting an Elimination.
Increase the duration of Hidden by 4s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase your maximum Ammo by 10.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.