This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase your maximum Health by 200.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase your maximum Health by 200.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase your maximum Health by 200.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 after hitting an enemy with Disengage.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 10%.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Disengage by 1s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.