This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 40%.
Activating Fire Bomb heals you for 400 over 2s.
Heal for 180 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 30%
Heal for 210 after activating Blitz Upper.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 4s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the duration of Prowl by 2s.
Reduce the Cooldown of Nine Lives by 4s.
Heal for 140 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Bring up Precision Sights 45% faster.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the duration of Deflector Shield by 1.6s.
Increase the range at which Sensor Drone Reveals targets by 30%.
Heal for 80 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the duration of Prowl by 2s.
Reduce the Cooldown of Nine Lives by 4s.
Heal for 140 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
After 1s of standing still, regenerate 3 Ammo every 2s.
Activating Transporter generates 8 Ammo.
Increase the number of targets affected by Oppressor Mines by 4.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the duration of Prowl by 2s.
Reduce the Cooldown of Nine Lives by 4s.
Heal for 140 after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Heal for 140 after hitting an enemy with Crippling Arrow.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Heal for 320 after using Withdraw.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the maximum inaccuracy of your Pistol by 32%.
Increase your Reload Speed by 50% while Stealth is active.
Heal for 200 after entering Stealth at or below 65% Health.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the Movement Speed penalty of Scope by 20%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
After 1s of standing still, regenerate 3 Ammo every 2s.
Activating Transporter generates 8 Ammo.
Increase the number of targets affected by Oppressor Mines by 4.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Heal for 140 after hitting an enemy with Crippling Arrow.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Heal for 320 after using Withdraw.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 300.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 20% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 0.4s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Heal for 150 every 1s while using Void Grip.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo when you activate Trigger Discipline.
Heal for 40% of your maximum Health over 5s after latching to a wall with Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 15%.
Reduce your damage taken by 20% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Gain 25% Lifesteal while Overcharge is active.
Increase the Knockback of Blitz Upper by 30%
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 75% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 240 after using Withdraw.
Increase the rate at which your Longbow charges by 25%.