This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 15%.
Increase your maximum Health by 150.
Gain a 600-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 30%.
Increase your maximum Health by 450.
Gain a 150-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 0.9s.
Increase your maximum Health by 300.
Gain a 150-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 0.9s.
Increase your maximum Health by 300.
Gain a 150-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 8% while using Shield.
Increase your Movement Speed by 50% for 3s after using Charge.
Increase your maximum Health by 300.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Activating Oppressor Mine generates 6 Ammo.
Increase the range of Oppressor Mine beams by 40%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every time you Heal an ally with Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase your maximum Moonlight capacity by 8%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Increase your maximum Health by 200.
Activating Dodge Roll heals you for 300.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 1.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 200.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 5.
Activating Dodge Roll heals you for 225.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 100.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 3s.
Increase your movement speed by 24% for 3s after using Slither.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 4s.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 3s.
Increase the Health of your Bulwark by 200.
Increase your maximum Health by 450.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 5.
Activating Dodge Roll heals you for 300.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 50.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 2.4s.
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Increase your maximum Health by 50.
Activating Dodge Roll heals you for 300.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 30%.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Health by 100.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 every time you Heal an ally with Moonlight.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Reduce the Cooldown of Lunar Leap by 4s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Moonlight capacity by 32%.
Generate 2% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Lunar Leap by 3.2s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Increase your maximum Moonlight capacity by 32%.
Regenerate 1% Moonlight every 1s while not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 50% for 3s after using Charge.
Increase your maximum Health by 150.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 3.
Generate 2 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.