This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recovery by 3s.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Net Shot by 1s.
Reduce your damage taken by 18% for 2s after using Recovery.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase your maximum Health by 600.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s.
Heal for 70 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase your maximum Health by 600.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s.
Heal for 70 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Consume 75% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 15%.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your maximum Ammo by 3.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 375.
Reduce the Cooldown of Conviction by 0.6s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.2s.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s.
Heal for 70 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Enemies hit by Setback are Rewound 0.6s further into the past.
Reduce the Cooldown of Second Chance by 1s.
Heal for an additional 750 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 15%.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Generate 5% Ultimate Charge after hitting your coin.
Increase your maximum Ammo by 3.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Bring up Precision Sights 60% faster.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase your Movement Speed by 4%.
Increase Deflector Shield's Health by 250.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 3s.
Gain a 300-Health Shield after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 after using Presence.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 75.
Increase your maximum Ammo by 1.
Reset the Cooldown of Dodge Roll after dropping to or below 75% Health.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 4s after hitting an enemy with Disengage.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 2.5s.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Enemies hit by Setback are Rewound 0.6s further into the past.
Reduce the Cooldown of Second Chance by 1s.
Heal for an additional 750 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Enemies hit by Setback are Rewound 0.6s further into the past.
Reduce the Cooldown of Second Chance by 1s.
Heal for an additional 750 when using Second Chance.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Decrease the Cooldown of Body and Soul by 3s.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Heal for 51 every 0.25s during Body and Soul.
Increase the duration of Body and Soul by 0.5s.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s.
Heal for 70 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 2.5s.
Reduce your damage taken by 5% while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.