This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Generate 1 Ammo after activating Combat Trance.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heal for 180 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the slow strength of the rift's pulses by 5%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the slow strength of the rift's pulses by 5%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the slow strength of the rift's pulses by 5%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the slow strength of the rift's pulses by 5%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the slow strength of the rift's pulses by 5%.
Increase the Abyssal Rift's pulse area of effect by 36%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Increase the Stun duration of Pyre Strike by 0.15s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Commander's Grab by 0.6s.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Increase the Stun duration of Pyre Strike by 0.15s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Increase the Stun duration of Pyre Strike by 0.15s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 20 every 1s while Agility is active.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Heal for 800 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.