This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 35%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Blossom by 1.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 35%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Generate 2 Ammo for the target of your Protection.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Health by 200.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase the travel distance of Shell Spin by 40%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Health by 200.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Gain 20% Lifesteal while using Iron Sights.
Increase your maximum Health by 200.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Increase the duration of Rocket Boots by 1.2s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 35%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 35%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after activating Soar.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase your Movement Speed during Soar by 35%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Hunter’s Mark by 1s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Increase the duration of Hunter's Mark by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.