This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 450.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 8% while using Shield.
Increase your Movement Speed by 10% for 3s after using Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce your active Cooldowns by 50% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Increase the radius of Blossom by 4%.
Increase your maximum Health by 75.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your damage taken by 24% for 4s after using Blossom.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Ammo by 1.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 450.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Ammo by 1.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Ammo by 1.
Heal the target of your Protection for 75.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 40% after getting an Elimination.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 450.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.