This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Reduce your damage taken by 10% while standing in Warder's Field.
Increase your maximum Health by 300.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Increase the duration of Astral Mark by 0.4s.
Increase the range of Astral Mark by 4%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 350 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Reduce the cast time of Shadow Travel by 20%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 350 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 0.6s.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Reduce the Cooldown of Second Chance by 0.5s.
Increase your Healing received from others by 20% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for an additional 750 when using Second Chance.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while Stasis Field is active.
Reduce the Cooldown of Second Chance by 0.5s.
Increase your Healing received from others by 20% while at or below 50% Health.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for an additional 750 when using Second Chance.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase the distance traveled by Juggernaut by 16%.
Increase your Reload Speed by 35%.
Reduce your damage taken by 9% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the recoil of your Pistol by 18%.
Hits with Talon Rifle generate 2% Ultimate charge.
Increase the maximum Ammo count of both your weapons by 3.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 250.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Gain 20% Lifesteal.
Increase the range at which Sensor Drone Reveals targets by 40%.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 2.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 250.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.