This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Reload Speed by 30%.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Movement Speed by 33% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Reload Speed by 30%.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Movement Speed by 33% while Billow is active.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Reload Speed by 30%.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 20% for 3s after activating Counter.
Increase your Movement Speed by 33% while Billow is active.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the range of Vine by 10%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Reduce the Cooldown of Recharge by 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 10% for 2s.
Generate 2 Ammo for the target of your Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.