This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 25%.
Reduce the time it takes to bring up Designated Sights by 10%.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 50% Health.
Reduce the Movement Speed penalty of Designated Sights by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 50%.
Reduce the Movement Speed penalty of Scope by 60%.
Flare lasts 1.7999999999999998s longer.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 100.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase your maximum Health by 750.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase your maximum Health by 750.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase your maximum Health by 750.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase your Ultimate charge rate by 60%.