This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 450 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 60.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 750.
Increase your maximum Ammo by 15.
Increase the Health of your Bulwark by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 40%.
Reduce the duration and effectiveness of Crowd Control by 5%.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 5%.
Heal for 250 every 1s while drifting.
Reduce all active Cooldowns by 10% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 450 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.