This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Heal for 750 for each champion hit by Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 16%.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Heal for 750 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 after using Elemental Shift.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Increase your maximum Health by 50.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Heal for 250 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Heal for 750 for each champion hit by Juggernaut.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.