This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 9% while using Hustle.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the cooldown of Tendril by 2.4s.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 40 every 1s while Spirit Linked to an ally.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Envelop by 1.2s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Heal for 180 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 9% while using Hustle.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 10.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 150 after activating Flutter.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 150 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Generate 2 Ammo after using Lunar Leap.
Increase your maximum Health by 100.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.