This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your jump height by 24% while using Stellar Wind.
Gain 15% Lifesteal.
Reduce the Cooldown of Void Grip by 6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase the projectile speed of Ricochet by 30%.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 1.2s.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.6s.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your jump height by 24% while using Stellar Wind.
Gain 15% Lifesteal.
Reduce the Cooldown of Void Grip by 6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.6s.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase the time and health that Ricochet is out when deployed by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your jump height by 24% while using Stellar Wind.
Gain 15% Lifesteal.
Reduce the Cooldown of Void Grip by 6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your jump height by 24% while using Stellar Wind.
Gain 15% Lifesteal.
Reduce the Cooldown of Void Grip by 6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your jump height by 24% while using Stellar Wind.
Gain 15% Lifesteal.
Reduce the Cooldown of Void Grip by 6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while using Void Grip.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase your jump height by 24% while using Stellar Wind.
Gain 15% Lifesteal.
Reduce the Cooldown of Void Grip by 6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 16%.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Heal for 45 after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 15%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Heal for 180 for each enemy hit by Calamity Blast.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Heal for 25% of the damage Absorbed by Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.