This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Emitter by 5s.
Heal 60 health for each player hit by Missile Launcher.
Heal for 150 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.8s.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Blossom by 0.8s.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Receive 15% increased Healing while at or below 50% Health.
Heal for 200 for each enemy hit with Shatterfall.
Heal for 15% of the damage Absorbed by Power Siphon.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 0.5s.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Heal for 320 every 1s for 3s after activating Stasis Field.
Enemies hit by Setback are Rewound 1.2s further into the past.
Increase your maximum Health by 750.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.