This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1.5s for each enemy hit while Overcharge is active.
Reduce the cooldown of Rune of Travel by 1s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while drifting.
Heal for 40 after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 3 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1.5s for each enemy hit while Overcharge is active.
Reduce the cooldown of Rune of Travel by 1s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blitz Upper by 1.5s for each enemy hit while Overcharge is active.
Reduce the cooldown of Rune of Travel by 1s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.