This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 4%.
Generate 1% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Increase your maximum Health by 250.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Gain 10% Movement Speed for 3s after using Grace.
Heal for 500 after using Presence.
Heal for 180 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce your damage taken by up to 8% based on the number of Calamity Blast charges you have stored.
Heal for 500 for each enemy hit with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 18% while Projection is out.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 8%.
Generate 2 Ammo after activating Siege Shield.
Heal for 600 after hitting an enemy with Shoulder Bash.
Reduce your damage taken by 40% for 2s after using Shoulder Bash.
Heal for 750 over 2s for each enemy hit by Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Reduce all active Cooldowns by 20% after getting an Elimination.
Generate 5% Ultimate charge after hitting at least one enemy with Defiance.
Heal for 150 every 1s while drifting.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 40%.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Hitting an enemy with Rogue's Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 750.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Heal for 150 after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while using Shadow Travel.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Every Soul Charge you detonate generates 2 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 after hitting an enemy with Disengage.
Activating Dodge Roll heals you for 225.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Increase your maximum Ammo by 5.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 4s after dropping to or below 30% Health.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Generate 20 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 3% for 3s after activating Advance.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 18% while Projection is out.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase your jump height by 48% while using Stellar Wind.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce damage taken by 6% while using Hustle.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 8% while using Shield.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 80 for each enemy hit by Heavy Blade.
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Heal for 135 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Heal for 75 after hitting an enemy with War.
Heal for 60 after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Increase the travel speed of Deadly Momentum by 8%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Heal for 75 after hitting an enemy with War.
Heal for 60 after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Increase the travel speed of Deadly Momentum by 8%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Gain a 150-health Shield for 3s after Slither ends.
Increase your movement speed by 8% for 3s after using Slither.
Reduce your active Cooldowns by 50% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the damage you take by 8% for 3s after activating Tendril.
Gain a 300 Shield for 5s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Gain a 150-health Shield for 3s after Slither ends.
Increase your movement speed by 8% for 3s after using Slither.
Reduce your active Cooldowns by 50% after getting an Elimination.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the duration of Rocket Boots by 0.6s.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase the duration of Explosive Flask's Slow by 0.5s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)