This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 200.
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the cast time of Shadow Travel by 30%.
Heal for 150 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 1.5s.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 9%.
Increase your maximum Health by 120.
Increase your maximum Ammo by 3.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 210 for each enemy hit with Reckoning.
Increase the distance traveled by Conviction by 18%.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your Healing received by 15% while firing your SMGs.
Increase the Movement Speed boost of Agility by 12%.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 15 Ammo after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Combat Trance.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your maximum Health by 150.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Increase the Projectile Speed of Gourd by 30%.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase the duration of Dead Ringer's reveal on destruction by 1.5s.
Increase your maximum Ammo by 3.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Generate 3% Ultimate Charge after hitting your coin.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Generate 3 Ammo for each enemy hit with Blast Back.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Increase the duration of Dead Ringer's reveal on destruction by 1.5s.
Increase your maximum Ammo by 3.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Generate 3% Ultimate Charge after hitting your coin.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after activating Nullify.
Increase your maximum Health by 450.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Nullify by 3s.
Heal for 150 after activating Nullify.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 1.5s.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.