This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 45.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heal for 120 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Gain a 100-Health Shield for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 300 after using Counter.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 80 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 300 after using Counter.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Increase your maximum Health by 450.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your maximum Health by 150.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Heal for 15% of your maximum Health per second while using Billow.