This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Disengage by 2s.
Increase the radius of Blast Shot's explosion by 10%.
Increase the distance traveled when using Dodge Roll by 30%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Enemies hit by Setback are Rewound 0.6s further into the past.
Increase your Healing received by 12% while Stasis Field is active.
Heal for an additional 600 when using Second Chance.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 2s after activating Recovery.
Reduce the Cooldown of Recovery by 4s.
Reduce the Cooldown of Net Shot by 1s.
Increase the jump strength of Heroic Leap by 20%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 2s after activating Recovery.
Reduce the Cooldown of Recovery by 4s.
Reduce the Cooldown of Net Shot by 1s.
Increase the jump strength of Heroic Leap by 20%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 2s after activating Recovery.
Reduce the Cooldown of Recovery by 4s.
Reduce the Cooldown of Net Shot by 1s.
Increase the jump strength of Heroic Leap by 20%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 28% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 2s after activating Recovery.
Reduce the Cooldown of Recovery by 4s.
Reduce the Cooldown of Net Shot by 1s.
Increase the jump strength of Heroic Leap by 20%.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 15% while using Hustle.
Increase your maximum Health by 150.
Gain 10% Lifesteal while using Iron Sights.
Reduce the cook time of Frag Grenade by 20%.
Regenerate 6 Ammo every 1s while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Reload Speed by 36% while Earthen Guard is active.
Increase your maximum Health by 600.
Increase the Health of Impasse by 500.
Increase your maximum Ammo by 3.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Increase your maximum Health by 100.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 24%.
Heal for 100 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 150 every 1s while drifting.
Increase the distance of each Nether Step dash by 20%.
Heal for 10% of the damage Absorbed by Reversal.
Heal for 200 after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Reload Speed by 36% while Earthen Guard is active.
Increase your maximum Health by 600.
Increase the Health of Impasse by 500.
Increase your maximum Ammo by 3.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Reload Speed by 36% while Earthen Guard is active.
Increase your maximum Health by 600.
Increase the Health of Impasse by 500.
Increase your maximum Ammo by 3.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Heal for 110 every 1s while standing in Warder's Field.
Increase your maximum Ammo by 3.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Heal for 110 every 1s while standing in Warder's Field.
Increase your maximum Ammo by 3.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 150.
Heal for 40 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 8%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Regenerate 120 Health every 1s during while using Rapid Shot.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Reduce the Cooldown of Withdraw by 0.6s.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Reload Speed by 36% while Earthen Guard is active.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Heal for 110 every 1s while standing in Warder's Field.
Increase your maximum Ammo by 3.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 200 after using Presence.
Increase the travel distance of Grace by 20 units.
Increase travel speed during Grace by 40%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 200 after using Presence.
Increase the travel distance of Grace by 20 units.
Increase travel speed during Grace by 40%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 200 after using Presence.
Increase the travel distance of Grace by 20 units.
Increase travel speed during Grace by 40%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Enemies hit by Setback are Rewound 0.6s further into the past.
Increase your Healing received by 12% while Stasis Field is active.
Heal for an additional 600 when using Second Chance.
Generate 2 Ammo after hitting a fully-charged weapon shot.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 24% while using Shield.
Increase the travel distance of Charge by 30%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 150.
Heal for 40 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 8%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the number of targets affected by Oppressor Mines by 1.
Increase your Movement Speed while in Sniper Mode by 100%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
After 1s of standing still, regenerate 4 Ammo every 2s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Nullify by 1s.
Gain a 300-Health Shield after activating Nullify.
Generate 225 Shield after using Protection.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.