This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your maximum Health by 300.
Increase the duration of Emitter by 2s.
Reduce the Cooldown of Missile Launcher by 3.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Activating Fire Bomb heals you for 200 over 2s.
Heal for 120 for each enemy hit with Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Heal for 240 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Healing received from other players by 12% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.