This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Activating Fire Bomb heals you for 200 over 2s.
Increase the duration of Hunter's Mark by 0.6s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Reduce the Cooldown of Nade Launcher by 2.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase your Ammo regeneration speed by 24%.
Increase your maximum Health by 100.
Heal for 120 for each enemy hit with Shock Pulse.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Heal for 150 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 1.5s.
Reduce the Cooldown of Recovery by 1s.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Increase your Reload Speed by 21%.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 2s.
Increase your Reload Speed by 10%.
Reduce your active Cooldowns by 32% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 28%.
Increase your Healing received from other players by 18% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase the duration of Shell Shield by 1.2s.
Heal for 110 every 1s while Shell Shield is active.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.