This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 5% of the damage Absorbed by Power Siphon.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 75%.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 180 for each enemy hit by Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 5% of the damage Absorbed by Power Siphon.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 75%.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 180 for each enemy hit by Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Ultimate charge rate by 9%.
Increase your maximum Health by 200.
Generate 1% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 15.
Increase your maximum Health by 750.
Heal for 400 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 30%.
Heal for 50 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 40%.
Heal for 350 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce your damage taken by 5% while at or below 40% Health.
Increase the duration of Rune of Travel by 3s.
Increase your maximum Health by 250
Reduce the cooldown of Rune of Travel by 1s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase Luna's deploy range by 100%.
Increase your maximum Health by 150.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 250.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heal for 135 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 3%.
Increase your maximum Health by 200.
Generate 1% Ultimate Charge after hitting your coin.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Dead Ringer by 750hp.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Increase your maximum Health by 120.
Decrease the time between bursts of Dead Ringer's inhand fire by 4%.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 3%.
Increase your maximum Health by 200.
Generate 1% Ultimate Charge after hitting your coin.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 0.6s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Increase your maximum Health by 250.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Gain a 400-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Reduce the Cooldown of Dead Zone by 0.8s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Reload Speed by 25%.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while standing near a Shortcut.
Generate 1 Ammo for each enemy hit by Broadside.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 250.
Heal for 50 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Increase your maximum Health by 250.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Crouching Tigron by 1.7999999999999998s.
Increase the jump strength of Crouching Tigron by 40%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your Ultimate charge rate by 3%.
Increase your maximum Health by 200.
Generate 1% Ultimate Charge after hitting your coin.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Gain a 400-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 0.6s.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Increase your maximum Health by 250.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 800.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 6.25s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 6.25s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 6.25s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.