This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Reduce the Cooldown of Sanctuary by 3s.
Increase your maximum Health by 300.
Heal for 75 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Sanctuary by 3s.
Increase the distance traveled by Conviction by 18%.
Reduce the Cooldown of Sanctuary by 3s after using Reckoning.
Reduce the Cooldown of Conviction by 0.4s.
Gain 30% Lifesteal on your hits with Judgement.