This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 150.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 6s.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 150.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Increase your Movement Speed by 10% for 3s after activating Counter.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 6s.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase Luna's deploy range by 20%.
Increase your maximum Moonlight capacity by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 150.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 150.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Heal for 160 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 2.5s.
Heal for an additional 300 when using Second Chance.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 20%.
Increase your maximum Ammo by 10%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 84 every 1s while Earthen Guard is active.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 20%.
Reduce the Cooldown of Wings of Wrath by 2s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Heal for 225 for each enemy hit with Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 20%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase the travel speed of Deadly Momentum by 8%.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Siege Shield by 0.8s.
Increase the duration of Siege Shield by 1.2s.
Increase the Knockback distance of Kinetic Burst by 16%.
Gain 50% Lifesteal.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase the recharge rate of your Bulwark by 12%.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 50%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 12%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Void Grip by 6s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase the recharge rate of your Bulwark by 12%.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 10%.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Wings of Wrath by 3s.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Heal for 75 for each enemy hit with Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Gain 16% Lifesteal.
Bring up Precision Sights 15% faster.
Reduce your weapon recoil by 100% while using Precision Sights.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase the recharge rate of your Bulwark by 12%.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Battle Shout by 3s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.