This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2.5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 120 for each enemy hit with Nade Launcher.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the range of Oppressor Mine beams by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -1000 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 8%.
Hits with Grenade Launcher increase Reload Speed by 5% for 1s, stacking up to 3 times. Additional hits refresh the duration.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the range of Oppressor Mine beams by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 5%.
Heal for 160 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the range of Oppressor Mine beams by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase the distance traveled by Blink by 18%.
Increase the duration of Soar by 1.1s.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the range of Oppressor Mine beams by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Your inactive weapon generates 2 Ammo every 2s.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 240 Health every 1s during while using Rapid Shot.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Cooldown of Withdraw by 1.2s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 240 Health every 1s during while using Rapid Shot.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Cooldown of Withdraw by 1.2s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce damage taken by 9% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce damage taken by 9% while using Hustle.
Heal for 300 per second while using Hustle.