This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 200.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the lateral movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase the radius of Pyre Strike by 10%.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 40%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 15%.
Increase your maximum Ammo by 10.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 12%.
Increase your maximum Health by 50.
Heal for 80 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Regenerate 20 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 100-Health Shield after activating Nullify.
Generate 300 Shield after using Protection.
Heal the target of your Protection for 300.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Generate 12 Ammo after activating Battle Shout.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase the radius of Pyre Strike by 10%.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 40%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase the radius of Pyre Strike by 10%.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 40%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Regenerate 4 Ammo every 1s while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Regenerate 4 Ammo every 1s while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Reduce the cook time of Frag Grenade by 20%.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Regenerate 4 Ammo every 1s while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Decrease the rate of Wrath decay by 30%.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 4s.
Reduce the cast time of Shadow Travel by 10%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Heal for 140 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Generate 2 Ammo after activating Illusion.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.