This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 8.
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 8.
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 8.
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 4s.
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Ammo by 8.
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Gain a 300-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Gain a 300-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Gain a 300-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Gain a 300-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Gain a 300-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Gain a 300-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Gain a 300-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 8% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.