This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Increase the Projectile Speed of Frost Bomb by 18%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 150 after using Elemental Shift.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each shot hit while using In Pursuit.
Increase your Reload Speed by 15%.
You gain 15% Lifesteal against your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Increase the Projectile Speed of Frost Bomb by 18%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Heal for 150 after using Elemental Shift.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 150 every 1s while drifting.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 500-Health Shield for 3s after activating Ignition.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Regenerate 1 Ammo every 0.5s for 2s after activating Recovery.
Reduce the Cooldown of Heroic Leap by 1s.
Reduce your damage taken by 24% for 2s after using Recovery.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your maximum Health by 150.
Increase the Healing received from Dark Siphon by 150 health.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 33% while Billow is active.
Increase the travel distance of Whirl by 24%.
Heal for 300 after using Counter.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your maximum Health by 150.
Increase the Healing received from Dark Siphon by 150 health.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 200 for each enemy hit with Fireball.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Heal for 150 every 1s while using Shadow Travel.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Gain a 500-Health Shield for 3s after activating Ignition.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after activating Nullify.
Increase the Movement Speed of your Protection target by 30% for 2s.
Heal the target of your Protection for 300.
Reduce the Cooldown of Recharge by 0.8s.
Heal for 150 after activating Nullify.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 24% for 4s after using Fire Bomb.
Reduce the Cooldown of Hunter’s Mark by 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Heal for 180 for each enemy hit with Nade Launcher.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Heal for 150 every 1s while drifting.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each shot hit while using In Pursuit.
Increase your Reload Speed by 15%.
You gain 15% Lifesteal against your Retribution target.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after using Pounce.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for an additional 240 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Gain 16% Lifesteal.
Increase your maximum Ammo by 9.
Increase the Health of your Bulwark by 400.
Heal for 75 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge after getting an Elimination.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Heal for 320 every 1s for 3s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 8% Lifesteal.
Increase your Healing received by 6% while your Bulwark is active.
Heal for an additional 320 after activating Battle Shout.
Heal for 100 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 21%.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Movement Speed by 12% for 3s after using Shell Spin.
Heal for 165 every 1s while Shell Shield is active.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 33% while Billow is active.
Increase the travel distance of Whirl by 24%.
Heal for 300 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Generate 45 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 60%.
Reduce the maximum inaccuracy of your Pistol by 24%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 2% for each Calamity Charge you have.
Increase your maximum Health by 300.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 400.
Reduce the damage you take by 20% while at or below 50% Health.