This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Generate 30 Ammo after using Advance.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Increase your maximum Health by 600.
Increase your Movement Speed while firing by 15%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 200 when you use Envelop.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 450.
Increase the Health of Barricade by 600.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Generate 30 Ammo after using Advance.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Increase your maximum Health by 600.
Increase your Movement Speed while firing by 15%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.