This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase the Healing done by Rend Soul by 24%.
Every Soul Charge you detonate generates 2 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 20%.
Heal for 100 every 1s while using Shadow Travel.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 28%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 20%.
Heal for 100 every 1s while using Shadow Travel.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 28%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 20%.
Heal for 100 every 1s while using Shadow Travel.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 28%.