This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your maximum Health by 100.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce damage taken by 12% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your maximum Health by 100.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce damage taken by 12% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your maximum Health by 100.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Reduce damage taken by 12% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Reduce the Cooldown of Hidden by 2s.
Increase the duration of Hidden by 2s.
Heal for 625 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 300 for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.