This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 4s after getting a Killing Blow or Elimination.
Heal for an additional 160 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 210 after using Pounce.
Reduce your damage taken by 12% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 210 after using Pounce.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s while Prowl is active.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 210 after using Pounce.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.