This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Heal for 40 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Heal for 40 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Heal for 40 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 5s after earning a Killing Blow or Elimination.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Heal for 40 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.2s.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.