This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 375-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for 80 after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 10%.
Increase your base jump height by 30%.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Heal for 120 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase the duration of Prowl by 2s.
Reduce the Cooldown of Nine Lives by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Reload Speed by 4% for 3s after using Detonate.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Heal for 130 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Heavy Blade by 2.4s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 2.4s.
Gain 3% Movement Speed.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Heavy Blade by 2.4s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Heavy Blade by 2.4s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Increase the travel distance of Slither by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 2.4s.
Gain 3% Movement Speed.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 15.
Reduce the Cooldown of Heavy Blade by 2.4s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 24%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Generate 4 Ammo after activating Battle Shout.
Gain 12% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 2.4s.
Gain 3% Movement Speed.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 0.5s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Generate 4 Ammo after activating Battle Shout.
Gain 12% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.6s for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Heavy Blade by 0.6s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 1.6s for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Reduce the Cooldown of Heavy Blade by 0.6s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.2s.
Reduces the Cooldown of Weightless by 0.6s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 1s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.2s.
Reduces the Cooldown of Weightless by 0.6s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 1s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.2s.
Reduces the Cooldown of Weightless by 0.6s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 1s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Generate 4 Ammo after activating Battle Shout.
Gain 16% Lifesteal.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.2s.
Reduces the Cooldown of Weightless by 0.6s.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 1s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 24%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Generate 4 Ammo after activating Battle Shout.
Gain 16% Lifesteal.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.