This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Hitting a player with Revolver Heals you for 15.
Reduce all active Cooldowns by 40% after getting an Elimination.
Heal for 50% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 2.4s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 600 for each champion hit by Juggernaut.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Ultimate charge rate by 60%.