This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the Health of Shell Shield by 200.
Heal for 360 after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 2.5s after activating Dredge Anchor.
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Heavy Blade by 1.2s.
Generate 1.2% Ultimate charge every 1s while Combat Trance is active.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 24% while Recovery is active.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Increase your maximum Health by 750.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 24% while Recovery is active.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 24% while Recovery is active.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 24% while Recovery is active.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 24% while Recovery is active.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 24% while Recovery is active.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Increase your maximum Health by 750.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Increase your maximum Health by 750.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Increase your maximum Health by 750.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Increase your maximum Health by 750.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 45%.
Heal for 120 for each enemy hit by Calamity Blast.
Heal for 15% of the damage Absorbed by Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Increase your maximum Health by 750.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Reload Speed by 21%.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 24% while Recovery is active.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.