This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 30%.
Heal for 50 every 1s while using Shadow Travel.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 30%.
Heal for 50 every 1s while using Shadow Travel.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 8% while using Shield.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 24% while at or below 50% Health.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Increase your Movement Speed by 12%.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Gourd by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 100.
Increase the number of targets affected by Oppressor Mines by 1.
Reduce the Cooldown of Oppressor Mine by 6s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 40%.
Heal for 210 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 210 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 60 health for each player hit by Missile Launcher.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase your maximum Health by 450.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Missile Launcher by 3.5s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 5s.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Increase the duration of Net Shot's Slow by 0.6s.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase your maximum Health by 300.
Heal for 100 every 1s while Emitter is active.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal 300 health for each player hit by Missile Launcher.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Advance.
Heal for 150 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Increase your maximum Health by 150.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Increase your Booster fuel capacity by 10%.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the size of your Fire Spit by 120%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase your Reload Speed by 10% for 3s after hitting an enemy with your weapon.
Increase your Booster fuel capacity by 10%.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 75%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 15%.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Increase your Booster fuel capacity by 10%.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the size of your Fire Spit by 120%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Increase your Booster fuel capacity by 10%.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase the size of your Fire Spit by 120%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 28% while Out of Combat.
Reduce the Cooldown of Hidden by 2s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Increase your maximum Health by 75.
Heal for 200 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Crippling Throw by 3s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)