This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 1.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 200.
Heal for 180 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Increase your maximum Health by 75.
Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 1.
Increase your maximum Health by 200.
Reduce the Cooldown of Crouching Tigron by 1.6s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.